StarCiv Towns & Cities.

The StarCiv created an enormous interconnected network of towns and cities that spanned the world.
Each one was individual in design, but all of them followed a unique aesthetic look that the StarCiv favoured.
There were regional variations in the designs too - in what we now call 'The West', the stars were more organic, designed around and into the surrounding landscape, whereas in 'The East', they were more rectangular and ordered in nature.
However, they all share the same characteristics.

Many star cities are built in elevated positions even by todays standards, but it should be remembered that originally the global sea level would have been much lower, so, in fact, it's possible that all star cities were built 'up higher' than the surrounding landscape.

There are a bewildering number of unique designs for star towns and cities. It should be noted that in many cases we may not be seeing them exactly as they once were - that damage been done to many of them and the passage of time has eroded some or much of what was once there.
However, we have been left a vast treasure trove of clues in the form of maps, drawings and aerial photographs.

It may be that all star designs were completely organic in nature, blending with the environment, but in an effort to try to make sense of what has been left to us, categorisation of some elements seems appropriate.

The 'stand-alone' star city.

This type of star city was connected to a main canal on it's outer edge. The main incoming canal fed the water for the smaller canal system surrounding the star and into the internal canals of the city - and connected the star into the network of larger canals.

Augsberg, Germany.

This 'star within a star' city has an outer canal and an inner canal, plus canals running through the centre of the city itself. There is 'organic' street layout pattern in the central star.

Some more examples of 'stand-alone' layouts.

A 'split' star city.

Almost all star cities were built with access to a major canal that ran through their centre, or along the edges of the city. Many stars span across one side of the canal, with a smaller offshoot of the city on the other bank. The two sides were connected by a bridge.

Bayonne, France.

A fairly typical example of a split star city, sitting on either side of the original canal system. It has a 4-point star built into its overall design, which gives rise to the term 'hedgehog city' - i.e. if you drew an outline around the entire city, the resulting silhouette would resemble a hedgehog. Sometimes the star integrated into the city is a 5-point, or multipoint. This is a common feature of many star cities.
Some of the original outer walling system, especially on the left-side bank, may have been washed away during the event that destroyed large parts of the StarCiv.

Some more examples of split layouts.

The location of a split or stand-alone star city or town is fairly simple to determine, regardless of whether the star still exists, an ancient map or drawing exists confirming that it was once there, or it has completely disappeared from any records. This is because the star engineers used an interesting and unique criteria for building the dwellings within these cities - the layouts of the streets mimic natural formations of growth patterns, or light patterns within water.

Let's have a look at what this means.

Here are a few street layouts from within confirmed star cities (i.e. they still exist with star characteristics, or a map or diagram exists that show they were once a star): Take a moment to look at the street layout of each of the cities shown below and memorise the shapes and curves of the streets.

Metz, France. (image courtesy of Google Earth)

Madrid, Spain. (image courtesy of Google Earth)

Algiers, Algeria. (image courtesy of Google Earth)

Nicosia, Cypress. (image courtesy of Google Earth)

These are just a few examples amongst the many thousands that still exist worldwide, even today. Here are some more examples.

And here are the same naturally-occuring layout patterns from nature:

And very recently, advances in image capture have allowed us to see the surface of The Sun in great detail -
https://www.bbc.co.uk/news/science-environment-51305216 - looks familiar, doesn't it ?

This type of street layout - organic - actually makes building dwellings far more difficult by design, with many sharp and awkward angles meaning that the buildings erected are irregularly shaped and fit together almost like pieces of a jigsaw puzzle. Far more complex to plan and build than the civilisation that came afterwards - our civilisation. We built our cities, expanding on the footprint and ruins, of theirs.

Beyond the larger star cities, the very best examples of organic layout tend to have survived in towns that were located in a more elevated position. Here's a good example:

Erice, Sicily. Built atop a hill, this type of organic town layout is highly compact - and whilst retaining all the characteristics of 'normal' organic layout, it also somewhat mimics the growth patterns of the branches of many trees and bushes, seeming to radiate from a starting point. In this case, the bottom-left corner of the town. There may have been a mini 4 or 5-point star at this corner, at one time.


It cannot be overstated how important water was to the StarCiv. Almost without exception, every star town or city had some form of canal running through it, connecting it to the network. It should be remembered that most, if not all of the drawings and plans of 'starforts' were made after the cataclysmic event that destroyed or damaged so many of them - and in many cases, the water was still receding when the maps and drawings were made, after perhaps having risen as much as 100 metres in overall level. This means that many old plans and drawings have a lot of water surrounding the stars, whereas originally the water surrounding the star (before the cataclysmic event) would have been more like a moat (in fact, a smaller canal), than a lake.

Here are a few examples of how some star towns and cities used to look, with water highlighted, between 1600-1800 AD.

There are plans and drawings, still in existence, of many hundreds, if not thousands of star towns and cities, the majority of which have been designated as 'fortifications' of some kind, by our civilisation. This is, in a major sense, a mis-characterisation. The shapes and aesthetics used by the StarCiv were defensive, but not against each other, but more defence against Mother Nature herself.
This concept is discussed further in the overview.


Water-based star cities.

The StarCiv had mastered the use of water. It fed their entire transport, communication and ecosystem - the canal system connected everything, everywhere, which in turn fed the field system. Their mastery of this unique resource enabled them to build almost entirely water-based cities, which they did with great aplomb.

Amsterdam, The Netherlands.

This map, from 1688, shows the complexity with which the StarCiv built their water cities. Note the vast amount of canals that run between the streets - many bridges were required to connect this city together. The bottom of the map shows open water - and in fact, the water stretched beyond this, resembling a sea - showing that the waters that rose during a catastrophic event were still in the process of receding in 1688.

The almost entirely water-based cities did not use the 'organic' street layout associated with standard star cities and towns, but something much more uniform. More examples will be added to this section in due course.


There is also growing evidence that many towns and cities had an outer walling system, far from the city or town itself.
The purpose of this outer wall is unclear, because this worldwide civilisation was not constantly attacking each other - it functioned as one.
There was no need for protection from one another.

However, more maps and diagrams indicating walling - distant to the main town or city itself -  are being found.

It is speculation at this time, but it's possible this walling system was to seperate the inhabitants of the city from wild animals, which were kept beyond these walls. Or perhaps they enclosed the gardens surrounding many cities. It is possible that this type of walling divided the entire world into small, manageable cantons. Research is ongoing.

Some examples of cities and towns as they were in the 1940's are available here.

To recap - there are a vast assortment of shapes and sizes of star towns and cities, but all follow the same aesthetic form. Many can still be identified by the organic nature of their street layouts, despite the main walls and canals of the city being long gone. Many physical stars still remain, many 'ghost image' stars are still evident - and many have been completely wiped from the face of The Earth.